Becoming Designers and Makers
God saw all that he made, and it was very good.
Genesis 1:31
Design and technology at Whitegate CE Primary School
Intent-
At Whitegate Primary School, we aim to develop children’s curiosity, creativity, and problem-solving skills through Design and technology. We aim to develop children’s wisdom as they learn about how the world works and how things are made. We strive to give them opportunities to take on exciting challenges and shine and grow as young inventors.
Implementation-
At Whitegate our Design and technology curriculum is built around the four main elements of the design cycle: research, design, make and evaluate. Children are immersed in the design process by researching a range of existing products and designers. Using creativity and imagination, pupils then design and make their own products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants, and values. Through making and evaluating the things they have designed they learn to critique and refine their ideas and find new and better ways to do things. Through this process they develop resilience and perseverance as they tackle problems and find solutions.
Our D&T curriculum is delivered through four strands; food, mechanisms and systems, textiles and structures. We give children the opportunity to complete one Design and technology project per term linked to their topic. The skills and knowledge that children develop throughout each D&T project are mapped across each year group to ensure progression. By the end of Y6, children will have had the opportunity to develop a wide set of practical skills to set them up for the future. All of our D&T projects are carefully planned out to ensure they are genuine D&T. We follow the principles of the three S's make 'something' for 'somebody' for 'some purpose'.
Impact-
Through the delivery of our curriculum, children acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing, and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising, and capable citizens. Design and technology develops children’s life skills and helps prepare them for life in all its fullness.
Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth, and well-being of the nation.
The aims of teaching Design and technology in our school are:
- develop the creative, technical, and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
- critique, evaluate and test their ideas and products and the work of others.
- understand and apply the principles of nutrition and learn how to cook.
Curriculum Coverage In EYFS, Design and technology is delivered through a range of child-initiated and adult led activities. Pupils explore a variety of materials and create different products. They are encouraged to design their products before they build. They also learn how to handle real tools safely. In KS1 and KS2 our Design and technology curriculum is based on Projects on a Page, developed by the D&T Association. This ensures full coverage of all the National Curriculum Objectives. Pupils work on 3 D&T projects over the year linked to their topic. The projects cover a wide range of D&T, including structures, mechanisms, food and textiles. |
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EYFS Acorns |
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Key Stage One
Rowan Birch |
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Key Stage Two
Elder
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If you have any questions about our Design and technology curriculum, please contact Miss Daniels (subject lead) via the school office.
Thank you.